/* 3DGo Game
 * Copyright (C) 2008 Roman Hwang, Eugene Melnichek

 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation - version 2
 * of the License.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#ifndef _GAMEOBJECT_H_
#define _GAMEOBJECT_H_

#include "d3dUtility.h"

namespace d3d
{
	class GameObject
	{
	public:

		GameObject():m_pBuffer(0), m_pIndexBuffer(0){}

		virtual ~GameObject()
		{
			d3d::Release(m_pBuffer);
			d3d::Release(m_pIndexBuffer);
		}

		virtual void Render() = 0;

	protected:

		IDirect3DVertexBuffer9* m_pBuffer;
		IDirect3DIndexBuffer9*	m_pIndexBuffer;
		D3DMATERIAL9 m_material;

	};

};

#endif // _GAMEOBJECT_H_